

I completed an apprenticeship as a media designer, followed by another as a game creator, which gave me insight into every step of game development. While I enjoyed each phase along the way, I found my passion in 3D asset creation, texturing, and level design – I love bringing creative worlds to life.
After graduating, I worked at Tiny Roar on the cozy adventure Lou’s Lagoon as a 2D Concept Artist, 3D Artist, and Technical Artist. These days, I teach 3D Art in Hamburg, guiding students through the full 3D production workflow – from modeling and texturing to implementation in a game engine.

Here you can see my games that I created. Each game was created during my apprenticeship, which is why I had 4-5 months per game. In my portfolio, I mainly focus on the art part.

Here are some personal projects that were not created specifically for a game, just for practice and fun.
Portfolio – Aylin Krajewski